Jobs are the main source of income on Vulengate. There are currently a total of 7 jobs to choose from.
Jobs pay players automatically for doing certain actions depending on the job they're in. Players can join two different jobs when they first join, though this number can be increased through ranks, eventually allowing players to join and get income from all seven jobs at once. Players can level up their stats in each job by doing the various tasks that give payment. For each job level the amount of income gained from doing its tasks are increased by 0.1%, eventually capping at level 200. A special tag for each job is also given at level 200 to commemorate maxing the job stats.
Miner job is centered around mining stone, ores, and smelting, actions most players will be passively doing during their playtime. Miner is the simplest and most popular of the seven jobs. It's extremely useful as an early game job and is arguably the best job on the server for making large amounts of money quickly in the end game.
For the full list of payments, in-depth info and job grinding methods view Miner.
Hunter job is centered around killing hostile and passive mobs, another activity the majority of players will be passively doing. Though not as lucrative as Miner, it can still be a helpful job to have for a consistent source of passive income. Certain mob grinding set-ups can make it a viable long term job for the end game, though most of the optimal grinding setups will require summoning Minecraft bosses and thus pre-planning is needed.
For the full list of payments, in-depth info and job grinding methods view Hunter.
Woodcutter job is centered around chopping down trees and clearing leaves. It can be useful as an early game job due to the amount of wood players gather early on for building and chest supplies. Optimal set-ups for making money with this job require hours of preparation, though it can be a viable source of income.
For the full list of payments, in-depth info and job grinding methods view Woodcutter.
Angler job is centered around catching fish. It's one of the best jobs for new players as the entry requirements for it are almost non-existent, just requiring a fishing rod to begin working. Upgrades such as a crate rod and higher fishing mcMMO can help high level Anglers make tons of money very quickly. Competing in Fishing Contests is an optimal grinding set-up for this job due to the wide range of high paying fishes that appear, and the removal of all the low paying “junk” items for the duration of the contest.
For the full list of payments, in-depth info and job grinding methods view Angler.
Excavator job is centered around terraforming landmasses, dealing with common surface layer terrain blocks such as sand, clay, grass, terracotta, etc. Often times it's used as a form of passive income while gathering materials like sand that are in high demand.
For the full list of payments, in-depth info and job grinding methods view Excavator.
Farmer job is centered around harvesting crops, picking flowers and tending to animals. It can be extremely useful as an early game job due to the availability of large public farms at Player Warps, and even into the late game can be an exceptional money making method with the right farm set-up.
For the full list of payments, in-depth info and job grinding methods view Farmer.
Enchanter job is centered around enchanting items. It's the only job that is entirely menu based and is the least popular job by a large margin. It is arguably the best job for creating a consistent source of income, on par and even surpassing the likes of Miner job, though the entry requirements for grinding it is much higher than other jobs. Its reliance on needing a large amount of materials to enchant and access to an efficient experience farm make it extremely difficult to grind effectively.
For the full list of payments, in-depth info and job grinding methods view Enchanter.
Brewer job was centered around brewing potions. Players would add potion ingredients into brewing stands and receive payment depending on the item inserted. This action of adding items into the brewing stands could be automated through the use of hoppers and the job was removed after AFK money farm designs became popular.
Smelter was a side category of Miner job that briefly lasted from late Summer 2021 to early Fall of 2021. All payment for mining ores was removed over rising concerns over the ability to place and re-mine ore blocks for income, and smelting raw ores became the only method of getting payment from them. The job was reverted back to its original state after smelter job saw an uprising of AFK money farms once again. Silk touch was adjusted to no longer pay when breaking ores to account for the previous exploit.
For the changelog history of individual jobs, please check their respective job pages.
November 7th 2022
April 25th 2022
January 25th 2022
December 7th 2021
September 15th 2021
April 14th 2021
December 17th 2020
December 16th 2020
December 15th 2020
October 19th 2020
May 5th 2020
December 30th 2019
August 5th 2019
May 29th 2019
October 31st 2018