Enchanter is one of the seven available jobs on Vulengate. It focuses around enchanting tools, weapons, books and armor.
This job is the only job that is entirely menu-based. It can be an excellent source of income, on par and even surpassing the likes of Farmer and Hunter job, though the entry requirements for grinding it is much higher than most other jobs. Its reliance on needing a large amount of materials to enchant and access to an efficient experience farm make it extremely difficult to grind effectively.
Players who reach level 200 in the Enchanter job are given a commemorative [Enchanter] Tag for the accomplishment.
All job information is shown at level 1. The increase of income and experience is by 0.1% of its value every level.
[!] Payment calculations in this job are done twice, first for the item being enchanted, and then for the enchantment being applied. These numbers are added up and the combined total is given in the payment cycle.
Payment Method |
Income/EXP (Leather) |
Income/EXP (Chainmail) |
Income/EXP (Iron) |
Income/EXP (Gold) |
Income/EXP (Diamond) |
Income/EXP (Netherite) |
---|---|---|---|---|---|---|
Helmets |
$15 | $15 | $15 | $47 | $64 | $95 |
Chestplates |
$24 | $24 | $24 | $75 | $103 | $152 |
Leggings |
$24 | $24 | $24 | $66 | $90 | $133 |
Boots |
$12 | $12 | $12 | $38 | $51 | $76 |
Payment Method |
Income/EXP (Wood) |
Income/EXP (Stone) |
Income/EXP (Iron) |
Income/EXP (Gold) |
Income/EXP (Diamond) |
Income/EXP (Netherite) |
---|---|---|---|---|---|---|
Swords |
$5 | $5 | $6 | $19 | $26 | $38 |
Pickaxes |
$5 | $5 | $9 | $29 | $39 | $57 |
Axes |
$5 | $5 | $9 | $29 | $39 | $57 |
Hoes |
$5 | $5 | $6 | $19 | $26 | $38 |
Shovels |
$5 | $5 | $5 | $13 | $13 | $19 |
Payment Method | Income | Experience |
---|---|---|
Book | $5 | 5 |
Bow | $5 | 5 |
Fishing Rod | $5 | 5 |
Crossbow | $5 | 5 |
Turtle Shell | $50 | 50 |
Trident | $75 | 75 |
Payment Method | Income/Exp (Level 1) | Income/Exp (Level 2) | Income/Exp (Level 3) | Income/Exp (Level 4) | Income/Exp (Level 5) |
---|---|---|---|---|---|
Aqua Affinity | $35 | --- | --- | --- | --- |
Bane of Arthropods | $5 | $10 | $15 | $20 | $25 |
Blast Protection | $14 | $21 | $28 | $35 | --- |
Channeling | $45 | --- | --- | --- | --- |
Depth Strider | $21 | $28 | $35 | --- | --- |
Efficiency | $4 | $8 | $12 | $16 | $20 |
Feather Falling | $10 | $15 | $20 | $25 | --- |
Fire Aspect | $28 | $35 | --- | --- | --- |
Fire Protection | $10 | $15 | $20 | $25 | --- |
Flame | $35 | --- | --- | --- | --- |
Fortune | $21 | $28 | $35 | --- | --- |
Impaling | $7 | $14 | $21 | $28 | $35 |
Infinity | $35 | --- | --- | --- | --- |
Knockback | $20 | $25 | --- | --- | --- |
Looting | $21 | $28 | $35 | --- | --- |
Loyalty | $15 | $20 | $25 | --- | --- |
Luck of the Sea | $21 | $28 | $35 | --- | --- |
Lure | $21 | $28 | $35 | --- | --- |
Multishot | $35 | --- | --- | --- | --- |
Piercing | $8 | $12 | $16 | $20 | --- |
Power | $4 | $8 | $12 | $16 | $20 |
Projectile Protection | $10 | $15 | $20 | $25 | --- |
Protection | $8 | $12 | $16 | $20 | --- |
Punch | $28 | $35 | --- | --- | --- |
Quick Charge | $15 | $20 | $25 | --- | --- |
Respiration | $21 | $28 | $35 | --- | --- |
Riptide | $21 | $28 | $35 | --- | --- |
Sharpness | $4 | $8 | $12 | $16 | $20 |
Silk Touch | $45 | --- | --- | --- | --- |
Smite | $5 | $10 | $15 | $20 | $25 |
Sweeping Edge | $21 | $28 | $35 | --- | --- |
Thorns | $27 | $35 | $45 | --- | --- |
Unbreaking | $15 | $20 | $25 | --- | --- |
Enchanter job has arguably the highest entry requirements to begin grinding out of any of the seven jobs.
First an foremost an extremely efficient exp farm or stockpile of Bottle o' Enchantings is a must have. Many set-ups for grinding Enchanter job include an automatic dispenser of experience bottles for a constant stream of experience, so every set-up must account for un-optimal playing, loss of focus or player error when experience supply is taken into account.
The two main strategies for grinding enchanter include netherite chestplates and books, so for either method a large supply of netherite scraps or paper and leather must be available, as well as the wealth to supply these resources and in most cases disposing of them. Netherite scraps are often gathered as a byproduct of Blast Mining, whereas leather and paper can be automated through use of large scale sugarcane and cow farms.
Finally, a supply of lapis lazuli is necessary to further fuel the basic enchanting needs. This can be gathered easily through the use of a Fortune 5 or Fortune 6 crate pickaxe.
The most common method of grinding Enchanter job is through use of Netherite Chestplates, the highest paying item in the job.
Players using this method will often start with a fresh chest of 27 clean netherite chestplates. After enchanting them all they can then be grind-stoned to disenchant, losing 10% of their durability each time. After the 9th disenchant the chestplates will then need to be repaired using netherite scraps to full durability before the cycle can be repeated. The amount of time spent disenchanting should be minimized during boosts, so players looking to grind to 200 Enchanter should invest in multiple shulkers of netherite chestplates for long uninterrupted enchanting sessions. The best source of getting netherite scraps for this method is through blast mining as part of the Miner job. The ancient debris can then be smelted into netherite scraps, the amount of scraps smelted can be increased with a higher repair mcMMO level. This mcMMO skill will increase naturally while repairing chestplates.
Alternatively players can use diamond chestplates over netherite chestplates with the same method. This makes ease of access into grinding the job more accessible for newer players or high level players who want to save netherite resources for boosts.
Another method of grinding Enchanter job is through use of books. Despite having a lower base income and experience yield they are stack-able items and can thus be cycled in and out of the hotbar slots by pressing the corresponding number keys. This method allows players with a dispenser dropping books to have a potentially infinite stream of items to enchant as fresh books can always be cycled into the hotbar, as the enchanted ones are automatically thrown into a fire block to be destroyed.
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