Excavator (previously Digger) is one of the seven available jobs on Vulengate. It focuses around terraforming landmasses and thus gives payment for most of the common surface blocks, such as grass, sand, terracotta, snow, etc.
Due to its wide range of payment options and versatile income rates it's one of the best jobs for passive income making, especially for casual players focused on resource gathering or building.
Players who reach level 200 in the Excavator job are given a commemorative [Excavator] Tag for the accomplishment.
All job information is shown at level 1. The increase of income is by 0.1% of its value every level until level 200.
|Break||Muddy Mangrove Roots||$3.40||3.40|
Any diamond shovel with efficiency V or above will be enough to auto break most surface blocks in the Excavator job, arguably the lowest entry requirement tool for grinding any job. An efficiency 7 shovel with the Haste II Custom Enchant applied is capable of breaking most Excavator job blocks mid-air which can significantly increase the payment speed with the proper method.
Access to /feed from Brigadier rank or above is helpful due to the rapid depletion of hunger from breaking so many blocks quickly.
As of Minecraft 1.19, clearing swamp biomes in the resource world has become the best source of income and experience when grinding Excavator job, though will usually require more set-up than previous methods. An Efficiency VII shovel with Haste II is recommended for this method. Swamp biomes spawn multiple layers of high paying mud blocks which can be instantly mined while flying. This method also requires little to no biome prep as most of the terrain in these biomes can be dug without swapping tools, though clearing thick mangrove tree roots before boosts may be beneficial.
The most common method of grinding Excavator job pre 1.19 is by digging the podzol and coarse dirt that spawns naturally on the ground of mega taiga biomes. These biomes, although rare, contain some of the best income and experience blocks within the Excavator job and are often cleared out in the resource world each month by players working in the job.
As of Minecraft 1.18, the clay deposits that spawn in lush cave biomes also provide an excellent source of Excavator income and experience, though they are more limited in resources than mega taiga biomes and their size makes them sub-optimal for boost grinding.
Soul Sand valleys offer another excellent source of passive income and experience for the Excavator job out of boost, all the blocks in these biomes can be automined in mid-air with an Efficiency VII Haste II shovel, which is helpful as the rooftops of these biomes offer many clear layers of soul sand and soil to mine. The income and experience rates on these blocks are slightly lower than other options such as podzol and mud, but their plentiful nature and lack of needing any preparation beforehand can make them an appealing option for many players.
Although exceptionally rare, Mooshroom Islands offer an excellent source of flat spawning mycelium terrain that requires very little preparation before a boost. These islands can often be fully cleared of mushrooms within a matter of minutes and can easily supply enough mycelium to clear throughout an hour of a boost. They do lack the 1x2 layer bonus biomes such as Swamp and Soul Sand Valleys have, however for the early stages of the job these islands can be extremely helpful.
In preparation for a jobs income or jobs EXP boost many players will prepare biomes beforehand. Players grinding in Mega Taigas should focus on chopping down the spruce trees and clearing the mossy cobble rocks to leave a flat surface layer of podzol and coarse dirt. After the boost is redeemed the flattened ground can be quickly mined without needing to navigate obstacles, speeding up the process significantly. Players looking to grind in a Swamp or Mooshroom island biome should focus on clearing out mangrove trees and underground roots, as well as any giant mushrooms on the surface to allow quicker digging through the mud and mycelium. The more time spent preparing a biome the more effective this method becomes.
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