This is an in depth guide to help brand new players get established on Vulengate, no matter which realm they choose. It covers basic information about commands and worlds, though could be helpful for established players too wanting to learn more about a particular subject.
When you first join Vulengate, you'll be greeted by 6 realm portals, each labelled by a color. These are the six main worlds of Vulengate. The realm you initially decide to play on isn't a permanent decision, you can freely switch between the realms anytime by doing /server (color) or by using /hub to return to the hub world. The realms are for the most part identical, the only thing that varies between them are player communities. Each realm's build world has a 50,000 by 50,000 border.
The realms are as follows:
Once you've picked your realm and you're ready to start playing, the first thing you'll want to do is join some jobs. Players can join two jobs when they first join from the Hobo rank, and they're important to get early on so you can start making money as soon as possible. The command /jobs browse will bring up a GUI with the seven available jobs on it. You can right click the icons for in-depth job information to see what actions joining that job will pay you for. Once you've found a job you like, you can do /jobs browse and left click the icon to join the job, or do /jobs join [job].
Almost all the jobs on Vulengate are viable options in the long term. As you rank-up you'll be able to join every job eventually anyway! However certain jobs give players access to a lot of money very early on without needing to go through the extensive preparation and grinding other jobs can take to become profitable.
Miner is an excellent choice for any player's first job. A large portion of your time on Vulengate will likely be spent mining, and getting paid for the task of clearing land early on can be a great way of getting some starting cash. Mining ores pays extremely well, so even tasks like gathering materials for tools and armor can be turned into a good source of income. Miner job also holds up incredibly well in the late game, being one of, if not the best income method on the server.
As far as income goes in the early-game, Angler job is hard to top. It's simple to start, even a basic crafted fishing rod can be a good starting option until the player can upgrade to a Wild Rod. Catching pufferfish and tropical fish pays very well, even at the lowest job levels. Participating in the hourly Fishing Contests gives this job many more chances for money from prizes and selling the fish through /emf shop.
Hunter, while not as immediately useful as Miner or as high income like Fisher, can still be a valid option as a starting job. Killing mobs will be a routine part of your time on Vulengate and getting payment, however small, from a task that frequent is good passive income. This job can also be easily adapted into high profit in the late-game through use of large scale mob farms and boss grinding, so getting levels in it early on may be a good investment.
Woodcutter is a job that can be helpful early on. The early task of cutting trees for wood is one almost every player has to go through, and if you want to make a little money while you get the resources this job may be useful for a time, but requires serious time and resource investment to be profitable at higher levels.
If you want more info for all the different jobs, including strategies for grinding and their change-log information, you can find more detailed guides on their individual pages, or on the main jobs page.
After you've joined a job or two, it's time to start gathering materials. On Vulengate there are dedicated Resource Worlds just for this purpose. Resource Worlds have no player protection in them and their maps reset every three months, giving players infinite opportunities to gather resources to bring back to the main world for building and crafting purposes.
/rtp end is a rank perk, and is only available for players of Sentinel rank and above.
When you're happy with the amount of resources you've gathered and want to start working on a house or a base, use /rtp to be randomly teleported somewhere in the Main World. The Main World never resets and allows for players to set land claims within the world to protect their builds.
When joining the server for the first time, you'll spawn in with a golden Claim Shovel which is used to mark claim boundaries. If you no longer have your Claim Shovel, you can use /kit claim (24 hour cool-down) or by crafting a normal golden shovel. A stick is also important when making claims as it will tell you whether or not you are within another player's claim.
After finding some unclaimed land, hold a Claim Shovel in your hand and right click the ground to mark your first claim corner. Repeat this process in the opposite corner to mark out a square or rectangle. As long as you have enough claim blocks, the land will now be protected under your name! If you do not have enough claim blocks, you will get a message in chat saying, “You don't have enough blocks to claim that entire area. You need X more blocks.” to which you will need to either make your claim smaller or earn more claim blocks.
In your new claim, make sure to use the command /sethome [name] to set a home here, that way you can return to your claim at any time by using /home [name]. If you forget to do this or you're unsure where all your claims are, you can use /claimlist to view all your claimed land locations, as well as your remaining claim blocks.
Instead of making several claims to cover your land as you expand, you can make your current claim larger. To adjust the size of your claim, you will use your Claim Shovel to right click the corner you wish to adjust, then go to the new location you wish your claim to end then right click the ground.
You can also use the command /expand claim [amount] while looking at the direction you want the claim to expand towards.
Once your claimed land begins expanding, you may want to look into separating permissions between certain sections of it. This can be useful for letting players set up their own shop plots in a market, or giving players access to a plot to build a house if you're running a town. All of this is done by subdividing your claim.
To begin subdividing, hold a Claim Shovel in your hand and run the command /subdivide. This will switch the shovel from claim mode to subdivision mode. At this stage you can simply mark two claim corners within your land to create a sub claim. The created sub claim will still be protected under your username, but you can set different player permissions and gpflags within it without affecting the parent claim.
Claim blocks are vital for establishing your land and expanding later. When you first join you'll start with 250 claim blocks, though there are many ways to increase this amount.
The first and easiest method is simply by playing! Every hour you spend playing on the server you'll get an extra 100 claim blocks, eventually capping at 15,000 through playtime. If you're in need of extra claim blocks fast though, there are other ways.
Claim blocks can be obtained by:
It's likely you'll want more players than just you to be able to access a claim. Depending on importance, you could give different levels of trust to another player allowing for different amounts of actions you are allowing them to have in your claim.
To revoke any of the above levels of trust, use the command /untrust [IGN].
gpflags are a good way of setting certain rules within your claimed land that others players are forced to follow. They can be useful for limiting player's access to certain parts of your claim, setting up parkour minigames, or even blocking certain people from your claim entirely. The command to set a claim flag is /setclaimflag <flag> [<parameters>], replacing <flag> with the name of the desired flag and <parameters> with the area if they are required. You can remove gpflags set in claims by using /unsetclaimflag <flag>. You can view all the currently set gpflags in your claim with /listclaimflags.
Flag Name | Flag Effect | Obtained by |
---|---|---|
NoEnter | Prevents all players from entering this area. | Owning a Claim |
NoEnterPlayer | Prevents specific players from entering this area. When adding a new player to the list, every player on the list will need to be added again. | Owning a Claim |
NoChorusFruit | Prevents players from teleporting when eating chorus fruit in this area. | Owning a Claim |
NoElytra | Prevents players from using elytras in this area. | Owning a Claim |
NoEnderPearl | Prevents players from using ender pearls in this area. | Owning a Claim |
NoMcMMOSkills | Prevents mcMMO skill usage in this area. | Owning a Claim |
NoOpenDoors | Prevents non-trusted players from opening doors in this area. | Owning a Claim |
ReadLecterns | Allows players to read lecterns in this area without being able to remove the book. | Owning a Claim |
EnterMessage | Displays a message when a player enters this area. This message can be further customized by using %name% to insert the name of the player entering the claim, and %owner% to insert the name of the claim owner. | MVP Rank |
ExitMessage | Displays a message when a player leaves this area. | MVP Rank |
NoHunger | Prevents players from losing hunger bars while in this area. | [Ethereal] Rank |
To delete your claim, you'll need to stand inside it and use the command /abandonclaim
If you are not stood inside of a specific claim, this command will delete all your claims!
Once you've saved up a bit of money, it's time to start looking at purchasing ranks. Ranks are an essential part of Vulengate and are the main progression system, unlocking new commands and giving players access to more jobs, personal vaults, auction house slots and more.
A full in-depth list of every rank, its cost and respective perks can be found on the Ranks page.
Noteworthy perks of ranking up:
If you've ranked up and gotten a few more jobs but are still finding money to be an issue, you can always begin selling items to other players. Selling items, particularly crate keys is a very lucrative income method, especially early on. There are various ways to sell or buy items from players.
The Auction House is the most popular method of doing business on Vulengate. Accessable through the /ah command, the auction house is a quick "buy it now" marketplace that's available for every player to use. Players list items on here through the command /market sell [price] while holding the item they're trying to sell, and others can buy it by clicking on their auction in the GUI menu.
Chest Shops are a very flexible method of buying or selling items. They can be set up anywhere and give you full control of how much of an item you want to buy or sell. To create a chest shop run the command /qsshop create <price> while looking at a container and holding the amount of the item you want to sell. Right clicking the sign created will bring up a menu that allows you to customize your shop further, including setting it to a buy chest, removing the shop and editing the price/amount without needing to create a new shop. Other useful commands:
Note: Players are allowed to price as high or low as they want. The above command is optional, no one should be pressured to price a certain way. But if you're interested, it provides a lot of information that should be considered together. Below are explanations for each statistic suggestprice gives you.
Markets are a great way of setting up a shop in a location many players visit. There are currently two markets available to rent a plot in, /warp forestmarket and /warp tropicalmarket. Each market is identical plot wise, only the themes vary. Plots of different sizes can be rented here for a different amount daily and have different requirements for upkeep.
The complete list of market rules and requirements can be found here.
While this covers the bases for most new players, there are still many features you may be unfamiliar with. These pages are useful for understanding more about specific commands or language used on the server.